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Interactive Media Design Review 1999
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00022_Script_startMovie
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Text File
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1999-02-25
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4KB
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145 lines
on startMovie
set the keyDownScript to "toframe55"
set stageColor = 17
set the centerStage = TRUE
puppetTempo 72
puppetSprite 19,1
puppetSprite 20,1
puppetSprite 21,1
puppetSprite 63,1
puppetSprite 64,1
puppetSprite 65,1
puppetSprite 66,1
puppetSprite 67,1
set the moveableSprite of sprite 64 = TRUE
set the moveableSprite of sprite 66 = TRUE
set the moveableSprite of sprite 67 = TRUE
set the visibility of sprite 19 = FALSE
set the visibility of sprite 20 = FALSE
set the visibility of sprite 21 = FALSE
set the visibility of sprite 30 = TRUE
sound stop 1
end startmovie
on toframe55
if (the key = "q") then go to frame 55
end
on exitFrame
if the memberNum of sprite 4 = 87 then
go to frame 2
sound stop 1
sound stop 2
set the locv of sprite 9 = 301
set the locv of sprite 10 = 91
set the visibility of sprite 9 = TRUE
set the visibility of sprite 10 = TRUE
set the visibility of sprite 14 = FALSE
set the visibility of sprite 15 = FALSE
set the visibility of sprite 16 = FALSE
set the visibility of sprite 17 = FALSE
set the visibility of sprite 18 = FALSE
set the visibility of sprite 19 = FALSE
set the visibility of sprite 20 = FALSE
set the visibility of sprite 21 = FALSE
set the visibility of sprite 36 = FALSE
set the visibility of sprite 37 = FALSE
set the visibility of sprite 38 = FALSE
set the visibility of sprite 69 = TRUE
set the visibility of sprite 56 = FALSE
set the visibility of sprite 57 = FALSE
set the visibility of sprite 58 = FALSE
set the visibility of sprite 59 = FALSE
set the visibility of sprite 60 = FALSE
set the visibility of sprite 61 = FALSE
end if
if the memberNum of sprite 4 = 88 then
go to frame 3
set the visibility of sprite 6 = TRUE
set the visibility of sprite 7 = TRUE
set the visibility of sprite 8 = TRUE
set the visibility of sprite 36 = TRUE
set the visibility of sprite 37 = TRUE
set the visibility of sprite 38 = TRUE
set the locv of sprite 36 = 282
set the loch of sprite 36 = 168
set the visibility of sprite 63 = TRUE
set the visibility of sprite 64 = TRUE
set the visibility of sprite 65 = TRUE
set the visibility of sprite 66 = TRUE
set the visibility of sprite 67 = TRUE
set the moveableSprite of sprite 64 = TRUE
set the moveableSprite of sprite 66 = TRUE
set the moveableSprite of sprite 67 = TRUE
set the moveableSprite of sprite 69 = TRUE
set the visibility of sprite 69 = TRUE
set the visibility of sprite 56 = TRUE
set the visibility of sprite 57 = TRUE
set the visibility of sprite 58 = TRUE
set the visibility of sprite 59 = TRUE
set the visibility of sprite 60 = TRUE
set the visibility of sprite 61 = TRUE
set the locv of sprite 9 = the locv of sprite 9 - 10
set the locv of sprite 10 = the locv of sprite 10 + 10
else
set the visibility of sprite 6 = FALSE
set the visibility of sprite 7 = FALSE
set the visibility of sprite 8 = FALSE
end if
if the memberNum of sprite 4 = 87 then
go to frame 2
set the visibility of sprite 32 = FALSE
set the visibility of sprite 63 = FALSE
set the visibility of sprite 64 = FALSE
set the visibility of sprite 65 = FALSE
set the visibility of sprite 66 = FALSE
set the visibility of sprite 67 = FALSE
else if the memberNum of sprite 4 = 88 then
set the visibility of sprite 32 = FALSE
end if
if the memberNum of sprite 4 = 86 then
sound stop 1
go to frame 2
end if
end